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dc.contributor.authorde Silva, SHIDN
dc.contributor.authorWickramasinghe, MTA
dc.contributor.authorGunasekara, D
dc.date.accessioned2024-03-14T07:41:38Z
dc.date.available2024-03-14T07:41:38Z
dc.date.issued2023-09
dc.identifier.urihttp://ir.kdu.ac.lk/handle/345/7396
dc.description.abstractThis research is to create an augmented reality (AR) spelling application for use in early childhood education. It can be difficult for parents and teachers to teach kids spelling skills because the conventional approaches frequently do not capture their interest. This article provides AR technology as a method to create an interactive and immersive experience that can increase children's recognition and recall of individual letters within words. The main objectives of this research are to identify obstacles to language learning in early childhood education, develop a mobile application using augmented reality technology to improve spelling skills and compare the efficiency of this application and traditional teaching methods in improving children's spelling. The study uses both qualitative and quantitative data and explores the application of a mixed-methods methodology. Parents and preschool teachers from Sri Lanka who take part in surveys and interviews make up the research population. According to the findings of the requirement analysis, youngsters are not sufficiently engaged by traditional teaching methods, and new and inventive methods are required. The study also describes the hardware and software prerequisites for creating AR applications, including ARCore, the Sceneform SDK, the Android SDK, and physically based rendering (PBR). In the suggested solution architecture, virtual 3D objects and the 3D letters of the provided word are displayed using augmented reality (AR) technology. Convolutional Neural Network (CNN) has been used to recognize the 3D letters presented in an AR environment. A trained recurrent neural network (RNN) model has been used to forecast the pronunciation of a letter in the context of the job of tapping on 3D letters. Ultimately, this study highlights how augmented reality technology has the potential to increase educational chances for children by offering a practical remedy for improving language and spelling learningen_US
dc.language.isoen_USen_US
dc.subjectAugmented Reality, Childhood Education, Mobile Applicationen_US
dc.titleInteractive Spelling Application for Preschoolers: A Journey Towards Playful Language Explorationen_US
dc.typeProceeding articleen_US
dc.identifier.facultyFaculty of Computingen_US
dc.identifier.journalKDU IRCen_US


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